Like this, almost all of the bosses have some sort of arena mechanic, whether they be area-of-effect attacks, bullet hell projectiles, or something even meaner. Sure, the ice boss uses ice attacks, but it uses the arena as a weapon, too. Eldest Souls also plays with the mechanical expectations Souls veterans expect. Good thing, too, because no boss has more than three attacks or so per phase, and they’re not hard to avoid once you know the dodge timing.Įach boss plays into its aesthetic quite well, using something as simple as “the darkness boss” and turning it on its head in new and exciting ways. Some use familiar aesthetics - ice, darkness, shapeshifting, and so on - but all of them have a few tricks up their sleeves. There are 10 of them all told, and each is unique in both design and mechanics. There are no standard enemies, and the world is essentially empty except for one save point per area, several NPCs, and key item pickups scattered about.īosses, then, are generally good. Eldest Souls Review: Made With LoveĪs a boss rush game, the only enemies you fight in Eldest Souls are bosses with big health bars. None of this is a dealbreaker, but it did make for some frustrating moments during my playthrough. The storytelling and world also aren’t as engaging as you might find in more narrative-focused Souls-likes. Some wonky hitboxes and a few questionable design choices hamper the experience. The main issues arise in the gameplay, which is sadly the worst place for them to appear. Couple it with high quality (though not award-winning) pixel art and good music, and Eldest Souls makes for a tightly built game that’s worth your time. There’s also the genre’s trademark storytelling on display here it's opaque, mysterious, and littered about the world rather than spoonfed to the player.
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